|
Art Institute of Las Vegas
Character Animation MMA 316
Instructor: Ruel Pascual
Course Outline>>>
Class 1 - Fundamentals of Animation : Bouncing Ball
Class Intro: 3Ps! Practice, Perseverance and Personality.
12 Principles of Animation
Basic Maya Animation Workflow: File Management, Navigation, Keyframe, Cameras, Frame Range, Playblast & Translation,Rotation,Scale.
Keyframes, Inbetweens, Extremes
Pose to Pose vs Straight Ahead
Squash and Stretch
Arcs
Timing and Spacing
Static Bouncing Ball Demo
Bouncing Ball Through Space Demo
Assignment 1: Animate a bouncing ball (basketball or soccer ball). Due Next Week!
Class 2 - Fundamentals of Animation Continued : Ball Drop Different Weight
Critique Assignment 1: Ball Bounce for students to refine
Truth to Material / Weight Demo
Energy/Forces Ease in Ease Out Demo
Staging
Maya Graph Editor. F-Curves. Stepped,Linear,Spline Curves.
Weight/Spacing Demo
Assignment 2: Animate 2 Balls dropping and bouncing with difference in weight (bowling ball and a beach ball) Due Next Week!
Class 3: Fundamentals of Animation Continued : Box Animation with emotions
Critique Assignment 2: Ball dropping for students to refine
Anticipation Demo
Timing, Beats, Phrases
Moving Holds Demo
Staging/ Silhouette
Organizing Keyframes an Curve Types: Stepped, Linear, Spline, Flat
Thumbnailing ideas Demo
Single idea, subtle acting, one emotion, personality
Box Jump Demo
Assignment 3: Animate the Box expressing emotions in Blocking/Stepped Pass Due Next Week.
Class 4: Fundamentals of Animation Continued : Box Animation Refine
Critique Assignment 3: Box Animation
Follow Through, Overlapping Action, Staggering Demo
Secondary Action Demo
Appeal/Solid Drawing
Converting Keys
Graph Editor
Clean Up
Assignment 4: Box Animation Linear Pass Due Next Week.
Class 5: Box Animation Midterm
Critique Assignment 4: Box Animation
Block Poses for Hip Walk: Contact, Down, Passing, Push Off, Contact
Rig Demo: Controls, Key At Zero, Layers
Pose to Pose Demo
Weight
Timing
Maya Layers, Control Objects
Dope Sheet
IKs
Assignment 5: Animate a Hip Walk
Class 6: Full Character Walk
Critique Assignment 6: Hip Walk
Full Character Walk
Overlapping Parts Demo
Figure 8s
IK/FK
Exaggeration - Cartoony vs. Realistic
Types of Walks
Assignment 6: Refine Hip Walk and Animate the Torso
Class 7: Full Character Walk Continued
Critique Assignment 7: Full Character Walk
Timing
Arcs Demo
Overlap
Ease In Ease Out Demo
Assignment 7: Refine Full Character Walk
Class 8: Character Gear Change (Two Emotions)
Critique Assignment 7: Full Character Walk
Emotions, Motivation, Acting
Character Take Demo
Pantomime: Act it out
Filming Reference, People watching, Movies with great acting
Posing a Character in Balance Demo
Maya Issues or Questions
Thumbnailing your idea
Blocking Animation in Stepped Demo
Assignment 8: Animating a character expressing two emotions block with Stepped Curves
Class 9: Character Gear Change (Two Emotions) Continued
Critique Assignment 8: Animating character expressing one idea and emotion
Converting to Linear Curves
Timing 3 Speeds Demo
Less is more. Simplify your ideas.
Phrasing/Acting Demo
Clarity of Poses
Twinning
Assignment 9: Refine character expressing two emotions Convert to Linear Curves
Class 10: Character Gear Change (Two Emotions)
Critique Assignment 9: Character with One Emotion
Converting to Spline: Locking Down Demo
Clean Up: Arcs, Moving Holds, Timing Overlap, Follow Through
Maya Questions
Refine Old Animations
Assignment 10: Refine character expressing two emotions Convert to Spline Curves
Class 11: Final Critique and Demo Reel Presentation
1. Critique Assignment 10: Character with One Emotion Final
2. Review students quicktime demoreel of all assignments
3. Ball Bounce, 2 Balls Bouncing, Box Animation, Hip Walk, Full Character Walk, Character Two Emotion.
|