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You are here: Home arrow Ruel arrow Advanced 3d Animation For Games arrow 3d Animation For Games: Week 6
3d Animation For Games: Week 6 PDF Print E-mail
Written by Ruel Pascual   
Saturday, 18 August 2007
3d Animation For Games: Week 6

1.Critique Midterm: Run Cycle

-Timing
-Arcs
-Contact Pose
-Down Pose
-Passing Pose
-Push Off Pose
-Up Pose
-Twisting of Spine
-Overlap
-Slow in Slow Out
-Stride Length
-Begining and End Pose
-Loop

2. Character Jump Cycle - Basically a glorified bouncing ball exercise
Remember to work in pose to pose first to get your timing right.

-Pose out your Character
-Anticipation or Squash Pose
-Moving Hold
-Push Off Pose or Stretch Pose
-Ease In or Slow In at the top of the Arc
-Slow Out or Ease Out
-Stretch Pose or Contact Pose
-Down Pose, Weight Pose or Squash Pose
-Overlap Body Parts
-Recover and Back to Original Pose

Here's a cycle I did in Maya




Here's a cycle a did in Max




Homework:
Select a character of your choice and create a Jump Cycle
Maximum of 60 -70 frames
Create a Side and Front preview.
Due Next Week!

-Ruel
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Last Updated ( Sunday, 19 August 2007 )
 
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