Ruel
Advanced 3d Animation For Games
3d Animation For Games: Week 6
| 3d Animation For Games: Week 6 |
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| Written by Ruel Pascual | |
| Saturday, 18 August 2007 | |
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1.Critique Midterm: Run Cycle -Timing -Arcs -Contact Pose -Down Pose -Passing Pose -Push Off Pose -Up Pose -Twisting of Spine -Overlap -Slow in Slow Out -Stride Length -Begining and End Pose -Loop 2. Character Jump Cycle - Basically a glorified bouncing ball exercise Remember to work in pose to pose first to get your timing right. -Pose out your Character -Anticipation or Squash Pose -Moving Hold -Push Off Pose or Stretch Pose -Ease In or Slow In at the top of the Arc -Slow Out or Ease Out -Stretch Pose or Contact Pose -Down Pose, Weight Pose or Squash Pose -Overlap Body Parts -Recover and Back to Original Pose Here's a cycle I did in Maya Here's a cycle a did in Max Homework: Select a character of your choice and create a Jump Cycle Maximum of 60 -70 frames Create a Side and Front preview. Due Next Week! -Ruel |
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| Last Updated ( Sunday, 19 August 2007 ) |
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