Skip to content

VisualFulfillment.com - A Pixel Colada Website

Increase font size Decrease font size Default font size default color orange color green color
You are here: Home arrow Randolf arrow Beginning Maya arrow Week 1 : Welcome & Tools Overview
Week 1 : Welcome & Tools Overview PDF Print E-mail
Written by Randolf Dimalanta   
Tuesday, 10 July 2007
Items Covered Today:
  • Welcome
  • Syllabus
  • Intros
  • Intstructor Maya Involvment
  • Tools I
  • Assignment 1
  • Homework Week 1

Welcome to Maya 8


Maya is very powerful animation and modeling program used in film, feature animation, video game, television. It is also used as a special effects tool. It has been used in feature films such as King Kong, Lord of the Rings, Advent Children and video games such as God of War II.

This week, will begin by learning the basics and like any good chef in the kitchen, before she starts cooking, you need to know where your tools are and you need to know how to operate them.

Week 1

This week, will be covering the fundamentals of the user interface. After today, you should know where everything is at. You may refer to this note page if you should forget (I know I will be doing so). You'll see that its pretty simple.

User Interface (Please review pages 1 - 66 to view the basics of Maya's UI)

Main Drop List
Located in the upper left hand corner of the screen, this changes the different tool sets at the top of your screen. For example if you choose the Animation menu item, items related to animation such as joints and skinning will appear. This week, we will be using the Modeling.

Custom Shelf
These are a set of visual hotkeys that are located above the main screen. These are also customizeable. Remove items by MMC an item and dragging it to the garbage can. To add a hotkey, shift + control then select a menu item. To view different shelves, click the folder under the Main Drop List Menu mentioned above. Select one and you'll see that Maya comes with many that are prebuilt. Hover over the first ten of Modeling and Rendering, you may use these later.

Keyboard Commands

Space Bar
Switches 4 panel mode to single panel.

Panels
Lets you choose perspective and camera views.

Other Breakdowns located in the left column and and in the panels drop down menu. This lets you split the screen. Lets you split the screen.

Navigating in your view.

Alt + LMB
Lets you rotate in a scene

Alt + MMB
Lets you translate in a scene

Scroll Button
Lets you Zoom In and Out

Hotkeys

1 : Lets you view your object in low version mode
2 : Medium Version
3: High smooth version
4 : Wireframe Mode
5: Shading
6: Texture Mode
7: Lighting and Shadow Mode

Manipulators
Found in the left hand column

W = Translate tool
E = Rotate
R = Scale
Q = Makes the selection disappear.

Z = Undo (Backwards)
Shift + Z = Redo (Forwards)

F = Centers and frames you object.

Preferences
Window > Setting Preferences
Undo

Create a Polysphere for the information that follows. The Channel and Layer Editors are located on the right side of your screen.

Channel Selectors
Shows information about your object.
Select your sphere and practice rotating, translating and scaling. Look at the input values change. Type in vales from 1 - 100 and see what happens.

Layer Editor
Creating New Layers
Helps keep your scene organized.
Renaming layers.
Adding objects to layers.
Turning layers on and off.
Template Layers
Color Layers.

Rename your object to stay organized.
When renaming, be sure you have no spaces, instead use an underscore.

Channel Input
Channel Control Window > scroll down to channel input.
This is where you can add number values to change subdivisions of an object.

Outliner
Shows all of the components of a scene. The Outliner also helps you select specific or grouped objects easily.
Window > Outliner

Timesliders
Animation Timeline
Scaling the Timeline
Timeline Controls

Working in a 3D environment, its not unusual for professionals to specialize in these different tasks. Some specialize in texturing

Window Displays
UI Elements to collapse and show the different controls.

Duplicating
Select an object > Control + D

Grouping
Control + G
Use Up Arrow to select group heirarchy

Let's Model
Right click and select one of the menu items below to begin modeling. Practice turning and viewing your object using your keyboard and the perspective view.

• Object Mode
• Vertex Mode
• Face Mode

Cut faces tool

Creating a New Project
Always do this when starting Maya projects. It helps keep the elements in your project like textures. File > Create New Project > Name your project > Choose Default > Click Okay

Assignment
Model a Mushroom or an apple shape using a sphere or cylinder primitive.

Homework
Turn in this object and be prepared for an inclass test on the UI elements mentioned above.







Comments
Add NewSearchRSS
Only registered users can write comments!




Reddit!Del.icio.us!Facebook!Slashdot!Netscape!Technorati!StumbleUpon!Newsvine!Furl!Yahoo!Ma.gnolia!Free social bookmarking plugins and extensions for Joomla! websites! title=
Last Updated ( Wednesday, 11 July 2007 )
 
< Prev
Your Ad Here
feed image
Do you need a website? Visit EasyCGI.com Today!




Generated in 0.50169 Seconds